copy of metalab
THE ART PROJECT IS DEDICATED TO EXPLORING DIGITAL CULTURE AND BUILDING NEW WAYS OF COMMUNICATION
BRIEF
By immersing ourselves in a new reality, we form a new experience of communication and the format of an immersive work
With the help of machine algorithms and metaphysical participatory practices, we can return to rethinking today's culture
This digital entity, outside of time and space, is nothing more than a shard of memory of our desire to become whole again
By immersing ourselves in a new reality, we form a new experience of communication and the format of an immersive work
With the help of machine algorithms and metaphysical participatory practices, we can return to rethinking today's culture
This digital entity, outside of time and space, is nothing more than a shard of memory of our desire to become whole again
SPACE
EXPOSITION
RESEARCH
CLASTER
DIGITAL
MASTERSHOP
A WEBINALE AS PART OF THE ARTTECH MASTERS PROGRAM COURSE ON PROGRAMMING INTERACTIVE ENVIRONMENTS
ARTTECH TEAM
Ekaterina Belyaeva
Ekaterina Belyaeva
Alexander Serechenko
Alexander Serechenko
Ekaterina Pryanichnikova
Ekaterina Pryanichnikova
Anastasia Lukuta
Anastasia Lukuta
Ekaterina Belyaeva
Ekaterina Belyaeva
Alexander Serechenko
Alexander Serechenko
Ekaterina Pryanichnikova
Ekaterina Pryanichnikova
Anastasia Lukuta
Anastasia Lukuta
PROJECT ARTISTS
Al'gerda
Al'gerda
Anna Covva
Anna Covva
Marat Kurmaev
Marat Kurmaev
Danil Savinsky
Danil Savinsky
Parkev Magdesyan
Parkev Magdesyan
Alexander Vasilenko
Alexander Vasilenko
Fedya Luckyheal
Fedya Luckyheal
Gleb Ivanov
Gleb Ivanov
Guzel Suleimanova
Guzel Suleimanova
Victoria Artemenko
Victoria Artemenko
Ekaterina Arshinova
Ekaterina Arshinova
Eugene Lukuta
Eugene Lukuta
Research on programmable materials, transmedia formats, and how to distribute them. Creating works using machine learning algorithms
STEP 1
Testing VR communication systems, reimagining digital and physical spaces, profiling, and transferring reality into an immersive multi-user interface
STEP 2
Implementation of art projects in AR based on the studied spatial computing technologies
STEP 3
Opening an open-ended meta-exhibition and presentation of results as part of courses on programming interactive environments in VR and AR
STEP 4
THE PROJECT PRESENTS A WINDOW
INTO A COMPATIBLE AND OPEN META-CULTURE, EXPERIMENTING
WITH IDENTITIES, ENVIRONMENTS, AND DIGITAL ARTWORKS
By creating visual solutions based on artificial intelligence, augmented and virtual reality, the authors shape new visual experience
CONCENTRATE
Al'gerda

Concentrate - a type of product, which has an increased content of a valuable component and a reduced amount of impurities. In this project I wanted to get a "concentrate" of my city - Syktyvkar.

The goal was to investigate what the city itself means to residents and how they project it in their minds, and on the basis of this to make an object that reflects and combines all the residents' ideas.
THE SEARCH FOR RUSSIAN AESTHETICS
Anna Covva

Physical objects of the real world have their own temporality and their own life cycle, which we are not able to control. Technology allows us to create copies of real objects and broadcast them on different media. On the one hand objects cease to be unique, but at the same time they become hypertextual, increasing the meaning of the real object' at the expense of increased recognizability.
MEMORY BANK
Marat Kurmaev

Very often we have to go through difficult emotions associated with the inability to be where we would like to be and with those with whom we would like to be. At such moments, we dream of reliving episodes of our lives from our memories, if only for a minute. At the moment, this has become especially true for a large number of people, myself included.
TO THE GUESTS
Danil Savinsky

The project considers the interaction between people through the concept of "guests," or rather the two senses of the word.

The first, as a concept painted neutrally or negatively: when talking about a guest as someone who is not in his territory (he is a guest here), or in the service/interface space (guest mode on a computer).

The second meaning has a more positive and warm context, which the prefix "in" adds. There has been a disconnect between people and their homes, most have found themselves not there yet, but no longer here. I seek to connect the spaces torn by distance.
INSIDE THE FRAME
Parkev Magdesyan
Alexander Vasilenko

Inside the frame is a portal to a new digital world that becomes part of the physical world. This project is an exhibition of photographs in which unreal objects can be viewed from different angles and you can feel yourself a part of something magical.

The task is to transpose existing photographs into a space with static and animated 3D objects in those photographs.
ENDLESS RECREATIONAL ACTIVITIES
Alexander Vasilenko
Parkev Magdesian

A pseudo-heterotopia in which there is everything and nothing. A hypertrophied metaphor for the everyday, a chilling substance flowing in the veins of the masses. A protest against sameness and staticity that exists somewhere inside, from which it is impossible to escape.

The self-eating construction distances the individual from life itself, offering a simulacrum that completely replaces the concepts and circumstances in which one exists. With this work we question the notion of reality and freedom of choice, their place in society as an absolute, as well as the interpretation of these notions in general.
CRITICIZING ONESELF / GOING BEYOND
Fedya Lucky heal

After experiencing a new experience. After reflecting on it, we put ourselves into a kind of paradigm. We place ourselves within the boundaries of any question. And we do not return to it, considering the answer - the truth for itself. Over time, we change, but because of the existence of built frameworks in our heads, we cannot go on with new changes.
SYNESTHESIA
Gleb Ivanov

Synesthesia" project is a research of the possibilities of synesthesia perception of color in virtual reality. The phenomenon of synaesthesia is manifested in artistic culture, first of all, as a tendency of synthesis and integration of different mediums. At the same time synesthesia is a mental phenomenon characterizing peculiarities of human perception and thinking.

Processing of wave streams into images takes place with the help of cross-modal brain areas responsible for convergence of processed information. In the process of signal processing there are all sorts of distortions of perception, which are associated with the ability of man to correlate objects and associations, developed in culture and acquired in the process of socialization.
WE ARE OUR PARENTS' CHILDREN
Guzel Suleymanova

Collective transgenerational trauma is a trauma that has touched a large group of people and continues to have a negative impact on the generations that follow. Through an appeal to a real story from the life of one family, I have tried to explicate the above phenomenon and show what traumatic event can leave a traumatic trace outside the framework of individual experience. Two perspectives on one episode are waiting for you, proving why the nineties are rightly considered a difficult time for the country.
INACCESSIBLE
Victoria Artemenko

The beautiful casts its shadow on us, visible but unattainable. We organize contentment for him with the grains that have flown, which is always not enough.

We want to get in touch, the beautiful also reaches out to meet us. But the closer we are, the more it approaches itself. Was it ever really beautiful that which cast its shadow on us for so long, or was it all an illusion?

PREDICTION ROOM

Ekaterina Arshinova


Uncertainty contributes to anxiety and sensory problems. The effect of subjective confirmation through the process of divination in this work is taken out as a performative act of interaction with the viewer, which has a therapeutic nature.


Installation of a closed room inside an exhibition space with two types of surface: the outer part mimics the environment through the reflective properties of the material, and the inner space is accompanied by generative graphics, thus allowing to rebuild the boundaries of privacy and create a state of calm for the viewer. In the middle of the room, a digital-physical avatar of a tarot reader acts as a performer, inviting the querent to find out his fate.

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